Who We Are

A UK-based sound design and music studio, creating original audio for games, film and television.
Meet The Team
Get to know the people behind La Indiana Sound.
Lewis James
Director
Lewis is a sound designer, composer and music producer with more than twenty years' experience across games, film and television. His career spans sound design, audio direction, composition and music production, with a particular interest in the relationship between sound and music.

In 2014, Lewis founded La Indiana, building a studio around original recording, creative experimentation and refined production workflows. He remains driven by the emotional impact of sound and music, and the role they play in shaping memorable experiences for players, viewers and listeners.

IMDB
Ben Sanders
Senior Sound Designer
Ben is a sound designer with more than ten years' experience in game audio. He is particularly fascinated by the way sound can become a character in its own right and take environmental storytelling to another level.

His work spans sound design, integration, and dialogue design on games including Little Nightmares III, Beyond a Steel Sky and Miasma Chronicles, where he led the audio team. Ben particularly enjoys working closely with developers, finding the small details and unexpected moments where sound can add character, strengthen a story or make a world feel more alive.
Jamie Miles
Sound Designer
Jamie is a sound designer with over four years experience. With a background in audio post-production and music production, he began his career working across titles including Jurassic World Evolution, F1 Manager, Planet Zoo, Planet Coaster and Warhammer Age of Sigmar: Realms of Ruin.

Always looking to learn; he has a particular interest in abstract and experimental sound design, creative implementation and using audio to support storytelling. He brings a thoughtful, collaborative approach to his work, enjoys being part of a team, sharing ideas and helping those around him produce their best work.
George Lloyd-Burman
Freelance Sound Designer
George is a freelance sound designer with nine years' experience in the games industry. He has worked as a sound designer, technical sound designer and dialogue editor across titles such as Returnal: Ascension, Baldur's Gate 3, Killer Frequency and The Casting of Frank Stone, where he served as the audio lead.

With experience working in a wide range of tools and project sizes, he brings a flexible approach to each game and loves collaborating with teams to find, support and enhance a title's unique sonic identity.
Yip Wong
Composer / Music Producer
Yip is an award winning producer, composer and sound designer with over 15 years of experience working in sync, bespoke, scoring, trailers, commercial and production music.

Drawing heavy influence from electronic and cinematic sounds, dystopian theatrics, pop sensibilities, emotional narratives, compelling visuals and club frequencies, these combine to create a signature sound that has been recognised by clients such as Netflix, Sony, Adidas, Pepsi, Ford, A24, Fox, Amazon Games, BBC, Premier League, Jaguar, HBO Max, Square Enix and McDonalds to name a few.
Simon Palframan
Freelance Sound Designer
Simon is an audio designer with a background spanning games, broadcasting, advertising and interactive media. His career began in radio, where he became Group Head of Station Sound at Kiss 100 FM, responsible for the station's sonic identity, before moving into Games, music television, advertising, film trailers and audio technology.

His work in dynamic audio advertising—building systems that could adapt audio in real time according to listener data—provided a natural route into game audio. Simon enjoys the way games bring together storytelling, technology, collaboration and creativity, and is always looking for new techniques and ways of thinking about sound.