From Silent to Seamless

A UK-based sound design and music studio, creating original audio for games, film and television.

Founded in 2014 by sound designer and composer Lewis James, La Indiana is a UK-based sound design and music studio creating bespoke audio for interactive entertainment, film and television. Our team works across every stage of audio production, from original recording and sound design through to composition, implementation and final mix.
Original recording sits at the heart of our process. By combining sound design, composition and technical audio within a single workflow, we are able to move efficiently from concept to implementation while remaining flexible to the needs of each project.
Our purpose-built 7.1 studio has been developed around the way we work. Years spent refining equipment, recording resources and workflows have created an environment designed for efficient, bespoke audio production, bringing together a carefully curated collection of specialist equipment, instruments and custom recording props to support sound design, composition and mixing.
We integrate with development teams worldwide, whether as an extension of an existing audio department, a dedicated external audio team, or by providing additional audio resource to help teams scale during periods of increased workload.

Services

Sound Design

Bespoke sound design created from original recordings and refined production techniques.

Music Composition

Original music for games, film and television, from adaptive interactive scores to linear composition.

Sound Direction

Creative and technical audio direction, shaping the identity and production of a project's sound.

Sound Integration

Interactive audio implementation using Bespoke tooling and engines alongside industry-standard middleware and game engines.

Music Production

Recording, orchestration, editing, mixing and mastering for music productions of every scale.

Interactive Mixing

Dynamic mixing systems that respond naturally to gameplay and player interaction.

Original Recordings

Original source material, foley and more, captured both in the field and within our purpose-built recording facilities.

Voice Direction

Voice recording direction, helping shape performances that support the creative vision of each project.

Our Work

Selected Past Projects

Horizon Zero Dawn Remastered
2024
Guerrilla Games
PlayStation
Cinematic Sound Design
Sound Design
Video Games
Mirrors Edge: Catalyst
2016
Dice
EA
Video Games
Sound Design
Cuffs
2015
Tiger Aspect
Television
Music
Composition
Ronaldo
2015
On the corner productions
Film
Music
Composition
Killzone: Shadow Fall
2013
Guerrilla Games
PlayStation
Audio Direction
Sound Design
Video Games
Cinematic Sound Design
Killzone: Mercenary
2013
Guerrilla Games
PlayStation
Video Games
Audio Direction
Army of To: The 40th Day
2010
EA Montreal
EA
Audio Direction
Sound Design
Video Games
Cinematic Sound Design
Burnout Paradise
2008
Criterion Games
EA
Video Games
Sound Design
Need for Speed: Carbon
2006
EA Black Box
EA
Video Games
Sound Design
Black
2006
Criterion Games
EA
Video Games
Sound Design
Burnout Revenge
2005
Criterion Games
EA
Video Games
Sound Design
Dead Man's Shoes
2005
Warp Films
Film
Mix Assist
Shaun of the Dead
2004
Working Title Films
Film
Mix Assist
Garth Marenghi's Darkplace
2004
Avalon Television
Television
Mix Assist
Girl with a Pearl Earring
2003
Archer Street Productions
Film
Mix Assist
Spooks
2003
Kudos
Television
Mix Assist

We've Worked
With

Working Together

Whether we're supporting an established audio department or acting as a project's dedicated audio team, our role is to integrate quickly and work within your existing production processes. We've spent years refining not only the work we produce, but the way we produce it, removing unnecessary friction and giving teams the flexibility to scale where needed, keep projects moving and deliver excellent results.